Greetins to all.

I have been, for a time, working on a tool that generates procedural planetary textures out of noise function, and applies some basic erosion algorithms into it. I have come to the point where I think I could share what I have for now, in case anyone of you find it of value.

I called it "WorldMaker". It's part fractal terrains, part wilbur.

https://github.com/d1060/WorldMaker/

It's made on Unity and currently only supports Windows.

Some Screenshots:

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If you like it, or if you find any issue with it (there's bound to be some), please let me know. Also, if anyone would like to contribute to the code, drop me a message either here or on GitHub. I still plan to add some features and do some maintenance, but I would welcome any other pair of arms to help it grow.

Best regards to all.