Big thanks, Will!

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I sometimes enjoy looking back 21 years to my very first dungeon, just to put in perspective how far I've come in that time.

This space was very fun to draw for a few reasons:
1. It's my own world, so no limitations on design.
2. In the world's lore, a Saint of the time roused the dwarf clan from a very long slumber, only to lead them to extinction during a time of widespread war. Afterward, in their honor, the paladins of the order utilized their halls as a parish, and have remained there ever since.
3. This is the only map I've drawn that was put on paper as built by a long-past dwarf clan, and it's contents designed as something entirely different. My players had frequently stopped here as a checkpoint in their travels. With the story in place as it was when we had to postpone playing, I had some really great ideas to throw at them. Yep, it's Castle of the Winds style; come back to the hamlit after adventuring for awhile, and everyone is dead. The foe hath risen from the depths once again!

Also, as a random side note because it's the day: 15 months sober. Absolutely loving life y'all.

IR