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Thread: [WIP] Castenet Regional Map - My First Map on CG

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  1. #1
    Guild Novice
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    Wip [WIP] Castenet Regional Map - My First Map on CG

    I've been lurking on CG for years, but here is finally my first post. This is the base map of Castenet, my D&D campaign setting.

    I'm a big fan of taking real elevation maps of places that I find fascinating and then stitching them together in my own way. For heightmaps I use Tangram Heightmapper, which I find amazing. In this map, you can find the Ethiopian Highlands, the Alps, the Pyrenees, the Ili Kazakh Autonomous Prefecture, the Carpathians and the Manicouagan Reservoir. I put it all together in photoshop and use masks to make the transitions as seamless as possible.

    At first I used a gradient for the coloring, but I preferred the result I got from using thresholds and different colors. The coloring will probably be revised for the final version.

    Finally, I created a relief from the topographic map with Render-Lighting Effects and color burn it over the map.

    This isn't the first iteration of this map, and a ton of learning was done in the process. But I'm now trying to make an "official" version of it, and by posting my journey here, I'm obliging myself to complete the project. I have already started work on rivers and labels. I have a good idea of what I want as an end result, I can explain it in a subsequent post.

    Your comments are appreciated!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	New Base Assemble.jpg 
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Size:	9.19 MB 
ID:	134793  

  2. #2
    Community Leader wminish's Avatar
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    Hi Montcalm, welcome to the guild. This is looking good so far, you've done a really good job of blending in the join lines. Even knowing roughly where they should be I'm having a hard time spotting then.
    View my map and asset packs on CartographyAssets or DrivethruRPG. Support my work on Patreon. Take a look at my work on my Website or Instagram.

  3. #3
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    Wip

    Quote Originally Posted by wminish View Post
    Hi Montcalm, welcome to the guild. This is looking good so far, you've done a really good job of blending in the join lines. Even knowing roughly where they should be I'm having a hard time spotting then.
    Thanks! Instead of wanting to keep the original heightmap as faithful as possible, I leave a good overlap between two layers and I use a mask and a soft brush to make a better transition.

    Quote Originally Posted by Kellerica View Post
    The elevation and the relief effect is excellent! Really nice work on this so far. The colours are a bit too saturated for my personal taste, but other than that it's looking really good. Looking forward to seeing this develop.
    I'm not sure of the colors either. But these are good colors to work with since you can see the relief well. The adjustments to the coloring will be made at the end, especially since I constantly change my mind. I still desaturated the image a bit for now.

    Quote Originally Posted by Redrobes View Post
    Yes this is very good work. The height maps are indeed excellent. I must have a look at the app you mentioned. I like to use real world height maps too from similar locations. I made some seamless height maps of mountainous areas and then roughly get the height of the map areas desired then multiply the seamless tile by the rough height and it gives the mountains in the places you want it. Its a good way to do it if your tool allows the multiplication of height maps with 16+ bit precision.
    Here is the link. You zoom-in on the heightmap you want then export. The auto-exposure is great since you get better contrast depending on the min-max height on the screen.
    I'm not sure I understand your method. Would you care to provide an exemple, I'd be interested!

    I started working on labels, lakes and rivers. Still lot of work to do.

    For the rivers, I'm not sure which way to go. Below are three methods I tried. Left: I played with the heightmap to get where the lowest ground would be. Middle: I hand-painted the rivers with a soft 3px brush. Right: I hand-painted the rivers with a hard 2px pencil. Your suggestions would be appreciated in this regard!

    Click image for larger version. 

Name:	Rivers.jpg 
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ID:	134811

    Here is where I am at the moment:

    Click image for larger version. 

Name:	New Base Assemble v.2 (reduced).jpg 
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Size:	7.43 MB 
ID:	134810

  4. #4

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    Quote Originally Posted by Montcalm View Post

    For the rivers, I'm not sure which way to go. Below are three methods I tried. Left: I played with the heightmap to get where the lowest ground would be. Middle: I hand-painted the rivers with a soft 3px brush. Right: I hand-painted the rivers with a hard 2px pencil. Your suggestions would be appreciated in this regard!

    Click image for larger version. 

Name:	Rivers.jpg 
Views:	36 
Size:	193.5 KB 
ID:	134811

    Here is where I am at the moment:

    Click image for larger version. 

Name:	New Base Assemble v.2 (reduced).jpg 
Views:	82 
Size:	7.43 MB 
ID:	134810
    I love the whole darn map, honestly. I can't even tell where everything got stitched. I do think the colors should be a bit less saturated, but I am a rather dull individual. As for the rivers, I am a big fan of the look of the river in the middle. I think it looks better than the left, and is probably a better scale than the one on the right.

  5. #5
    Community Leader Kellerica's Avatar
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    The elevation and the relief effect is excellent! Really nice work on this so far. The colours are a bit too saturated for my personal taste, but other than that it's looking really good. Looking forward to seeing this develop.

    Welcome to the Guild!
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  6. #6
    Administrator Redrobes's Avatar
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    Yes this is very good work. The height maps are indeed excellent. I must have a look at the app you mentioned. I like to use real world height maps too from similar locations. I made some seamless height maps of mountainous areas and then roughly get the height of the map areas desired then multiply the seamless tile by the rough height and it gives the mountains in the places you want it. Its a good way to do it if your tool allows the multiplication of height maps with 16+ bit precision.

  7. #7
    Guild Master Chashio's Avatar
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    Very nice map!

  8. #8
    Guild Journeyer Peter Toth's Avatar
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    Wow, your results are spectacular. If you hadn't mentioned, I'd never have guessed that this was your first contribution. So congratulations and welcome to the Guild! Keep on mapping!

    Peter

  9. #9
    Professional Artist Naima's Avatar
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    Very nice job on the continental map , Welcome to the guild.

  10. #10
    Guild Novice Facebook Connected
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    Really like the map and thanks for the link to the heightmap. I also stitched together my map with places that I have a connection too. As for the rivers, I ended up drawing them with a brush/pencil at first then went back to my sea and land layer and added them in. Once that was done I updated the layers and was able to get a more consistent water color to work with. Look forward to seeing your final version (and if like me a final version of the first draft of many drafts LOL) Good luck.

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