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Thread: Wilbur Precipitation-Based Erosion adding weird bumps

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  1. #1
    Guild Journeyer Rubikia's Avatar
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    Using the morphological filter worked very well in getting rid of those bumps! Thank you! I set it to 2 using a 8bit png of the last complete render of it, but unfortunately at the moment it is largely killing/flattening some of the detail and making the contours far more visible. I'm not too sure why it is doing this, but I suppose it is because it's generally flattening the image?

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  2. #2
    Professional Artist Naima's Avatar
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    Quote Originally Posted by Rubikia View Post
    Using the morphological filter worked very well in getting rid of those bumps! Thank you! I set it to 2 using a 8bit png of the last complete render of it, but unfortunately at the moment it is largely killing/flattening some of the detail and making the contours far more visible. I'm not too sure why it is doing this, but I suppose it is because it's generally flattening the image?

    Click image for larger version. 

Name:	Wilbur Relief Render 3.PNG 
Views:	18 
Size:	634.0 KB 
ID:	135066

    Click image for larger version. 

Name:	Wilbur Relief Render 4.PNG 
Views:	19 
Size:	750.9 KB 
ID:	135067
    it looks like stepped , is this result of that filter?

  3. #3
    Administrator waldronate's Avatar
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    Quote Originally Posted by Naima View Post
    it looks like stepped , is this result of that filter?
    The steps should be a result of the original data being an 8-bit PNG. Median won't change those flats or edges very much, but it will kill very fine detail like single-pixel noise items. The larger the window on the median filter, the larger the size of individual details that it's likely to kill. I added it to kill those single-pixel towers that tend to crop up in my preferred blur/basin fill/incise/precipiton loop. Using Morphological Erode also kills the towers, but it widens river valleys and sharpens mountain peaks as well; Dilate will broaden the towers into little square blocks, and Median will just sort of smooth it over without killing detail in the same way that blur would.

  4. #4
    Professional Artist Naima's Avatar
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    Quote Originally Posted by waldronate View Post
    The steps should be a result of the original data being an 8-bit PNG. Median won't change those flats or edges very much, but it will kill very fine detail like single-pixel noise items. The larger the window on the median filter, the larger the size of individual details that it's likely to kill. I added it to kill those single-pixel towers that tend to crop up in my preferred blur/basin fill/incise/precipiton loop. Using Morphological Erode also kills the towers, but it widens river valleys and sharpens mountain peaks as well; Dilate will broaden the towers into little square blocks, and Median will just sort of smooth it over without killing detail in the same way that blur would.
    I understand that I have been relying too much on the same combo of filtering when using wilbur, I do

    add noise ( 3 -5 %)
    fill basin
    Add noise ( 3- 5 %)
    fill basins
    incision flow ( wide )
    add noise ( 3 -5 %)
    fill basin
    Add noise ( 3- 5 %)
    fill basin
    Add noise ( 3- 5 %)
    fill basins
    incision flow ( medium )
    add noise ( 3 -5 %)
    fill basin
    add noise ( 3 -5 %)
    fill basin
    Add noise ( 3- 5 %)
    fill basins
    incision flow ( thin)
    add noise ( 3 -5 %)
    fill basin
    Add noise ( 3- 5 %)
    And I get the spikey points usually I remove with 3x3 blurr pass...
    I guess there are more filters I should take advantage of, but I didn't understand what is for what in the other list, do you have a description of the other filters , and their usage or utility somewhere?

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