Thanks Kell and Sirion.

Took me a while to figure out a way to get the top-down renders for the orbital diagram and have since then figured out a way to do them more accurately (i.e. including axial tilt). Originally planned to include moons and rings where applicable, but started running out of room. Would have been easier to include them if I hadn't done a binary system. Of course now I want to try this style with a ternary or double binary system, but I suspect that either of those would end up requiring multiple maps.