Hello Guild,

I'm busy with a conworld project similar to the one used by Hal Clement in "Mission of Gravity." Similar to the novel, I've designed a planet that rotates four times faster than the earth, using Worldbuilding Pasta's helpful instructions to work out climates and biomes. Of course, before tackling the topography of this project, I had to make sure my terrain rendering skills were acceptable. Thus, I've posted the following map with a question: Could you let me know how "realistic" you consider this topography? Is there anything you could suggest to improve my realism?

Thank you so much.

Peter


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