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  1. #1

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    (Copied from the Software Discussion Section)

    I found this texture making software (Texture Maker) on the web. It looks like the mummy and daddy of all seamless texture makers and is also supported as a plug in for photoshop.

    Not cheap - 30 Euros, but maybe worth a look. There is a review of it here.

    The review also mentions another texturemaker which it rates very highly- PhotoSEAM and it's about the same price US$ 35.



    Ravs

  2. #2

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    Here are some more seamless tiles. Various shades of noise and a woodcut sea. All are 1024 pixel squares. Edit: All future textures in black and white so it's easy to tint in your own stuff when you import it. These can be used for forest / mountain fills or just to give a map a background grain texture. All made with alienware eyecandy / xenoflex filters in psp.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  3. #3

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  5. #5

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    Quote Originally Posted by ravells View Post
    This is a bryce default terrain heightmap.
    As a reference, here is that HF rendered with the same scaling but various exponents applied to the height (from ^1, i.e, original, through ^5). I quickly threw in contour-ish lines to show the stretching.

    Each pair has the render on the left and the hf on the right.

    -Rob A>
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  6. #6

  7. #7
    Administrator Facebook Connected Robbie's Avatar
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    Figured I'd contribute one of my favorite seamless texture methods.

    Photoshop:
    • Press D for default colors (black and white)
    • Filter -> Render -> Clouds
    • Filter -> Render -> Difference Clouds
    • Ctrl-F a bunch of times to repeat difference clouds over and over.
    • Filter -> Other -> High Pass (evens out highs and lows, play with the slider)
    • Ctrl-A to select all
    • Ctrl-V to paste a copy onto a different layer
    • Click on Channels tab, and create a new channel
    • Ctrl-V to create a copy of the clouds on a channel.
    • back to the first layer
    • Render - Lighting Effects
    • -Choose the channel you created as a texture channel, set height to 8 or so.
    • -Set light to directional, and choose an angle (top left for this example)
    • Switch to the copied layer (the one you didn't do lighting effects on)
    • Filter -> Brush Strokes -> Accented Edges (edge width 1, experiment with other settings)
    • Set that layer to overlay on top of textured layer and adjust transparency until happy.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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